Tutorial 4: Kinect Motion Capture Recording and Cleanup. Disclaimer: This guide was created by Reuben Fleming, a free-lance Animator and 3d Artist. Kinecthacks.com does not own this guide. Rather, by us sharing this in this in our website, we would like to share Reuben Fleming’s work to aid the Kinect community in better understanding the Motion Capture feature of the Kinect. Did you know that you could use a Kinect 2.0 for basic motion capture? This week on POLYCOSM we did just that, plus texturing! Using the Kinect in combination with the Brekel Body v3 software, we were able to capture footage that can easily be imported into Blender and mapped to a rig with the help of the free 'Rokoko Studio Live' add-on. 2: Create a Biped. (500cm high and positioned at 0.0 on the X and Y grid) 3: Enter figure mode and un-tick Triangle Pelvis. Remove fingers and finger links. Anime uno reverse card. These are not needed as there is no motion capture data for the hands or fingers. You can also set spine links to 3. 4: Pose your Biped in a T-Pose by rotating the arms up. DIY motion capture with Kinect 2, Unity and Cinema MoCap. Aug 27, 2015 at 7:08AM. Average of 5 out of 5 stars 1 rating Sign in to rate Close 1 comment.
Tutorial 1: Exporting a 3ds Max Biped to Motionbuilder
Kinect 2 Mocap Software
Disclaimer: This guide was created by Reuben Fleming, a free-lance Animator and 3d Artist. Kinecthacks.com does not own this guide. Rather, by us sharing this in this in our website, we would like to share Reuben Fleming’s work to aid the Kinect community in better understanding the Motion Capture feature of the Kinect. Also, this move to feature his guide on our site is to give due recognition to creator of this guide. For more information about Reuben Fleming’s work, visit his website at http://www.reubenfleming.co.uk/
1: Before you begin make sure you set your Max units to centimetres. This helps to avoid any scaling issues between Max and Motionbuilder later on. (Customize – Units Setup…)
2: Create a Biped. (500cm high and positioned at 0.0 on the X and Y grid)
3: Enter figure mode and un-tick Triangle Pelvis. Remove fingers and finger links. These are not needed as there is no motion capture data for the hands or fingers. You can also set spine links to 3.
4: Pose your Biped in a T-Pose by rotating the arms up. (See below)